Sword fight on the heights but kinda bad
A Roblox experience owned by Programming Robloxians.
Fighting & PvPENcombatpatch notescommunity feedback
Description (written by the developer; not a statement by this register)
JULY UPT PATCH NOTES -Fixed bug with dynamic faces via the invisible tool -Made r15 only -Made a badge for getting up to 100 kills and 25 or less deaths -Created 2 buttons for owner acess only GUIs -Increased time you have a forcefeild -Added new feature to the owner duck rain This game will get updates once a month. 1 Game like = 1 prayer for my sanity developing this game OMG I FINNALLY FIXED THE MOBILE SHIFT LOCK BUG Updates every 12th of each month. CREDITS: Scripting: Group Owner Modeling: Group Owner, Paperdec (Marvick201) Pretty much everything: Group Owner Ideas: BLOODY_WINNINGSMILE, Bamontalternate, sleuth98196, howdoyoufindataco, and Rarekillpop
Last updated by the developer 18 Jan 2025, 16:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.