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Baldi's return (EXPANDED!)

Baldi's return (EXPANDED!)

A Roblox experience owned by A group you've never heard of before.

HorrorENhorrorsurvivalstatue enemies

Description (written by the developer; not a statement by this register)

It doesn't feel fun to update the game anymore, for now, the game will and remain with now updates… for now at least. Old description: Flashlight PC: Press F for button on pc Mobile flashlight: press the flashlight button This supposed to be a horror game sort of, but I feel like it’s really not If you're interested in the original game, play: https://www.roblox.com/games/2020620617/Old-Project-Baldis-Return -Day- Survive until the night comes. Chat with your friends. Enemies are statues. -Night Enemies move. Becomes dark so use your flashlight. Survive. Game has Xbox/Ps5 support But however, the flashlight doesn't work on both consoles

Last updated by the developer 6 Dec 2024, 04:29 UTC.

0
playing (measured 3 Sept 2026, 16:01 UTC)
345
lifetime visits
100%
liked (3 👍 / 0 👎)
9
favourites (26.1 per 1k visits)
18 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod admin!
800 R$
Pepsi item
75 R$
Chocolate milk item
25 R$
Vhs camera
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome96 · 0.00% win
PartyNoob · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.