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Grovies Tower Defense

Grovies Tower Defense

A Roblox experience owned by Grovies games.

Tower defenseENtower defensesci-filegacy version

Description (written by the developer; not a statement by this register)

An event horizon is threatening the world, a struggle for power ensues. As Grovies, we'll do what we can to fight back and potentially save them all! Join our group and like the game for +100 starting cash! Premium players earn 1.2x of everything and start with +100 more starting cash! (Stacks with group) This is the legacy version of the game with minor changes to the code and UI. It will get updated if y'all want to see more!

Last updated by the developer 17 Apr 2026, 23:20 UTC.

0
playing (measured 10 Aug 2026, 23:01 UTC)
121,403
lifetime visits
82%
liked (236 👍 / 52 👎)
502
favourites (4.1 per 1k visits)
18 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Ghost Tower
99 R$
Toxicity Tower
99 R$
Telekinesis Tower
99 R$
Traitor Tower
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Game · welcome24,249 · 0.00% win
Wake up.. · other1,873 · 0.00% win
FrostBite · other1,227 · 0.00% win
Radiated · other1,219 · 0.00% win
10K Event Last Surge · other903 · 0.00% win
Graveyard · other515 · 0.00% win
50K Event · social476 · 0.00% win
100K Event · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.