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A Roblox experience owned by /swervo.

Social & hangoutENvibe hangoutavatar customizationsocial roleplay

Description (written by the developer; not a statement by this register)

swervo ' 26 ⭐ *creds* issahxo - builder kashhout - scripter / animator say " /e skip " for another song commands⬇️ -refresh -wcwhp -headless -korblox like & fav the game for support 🖤 it stands out for new people to come around and experience a good game experience 💯 est.2024 Tags: Find Your Match, Squid Game, Red and Blue, Youtube, Streamer-friendly, Outfits, Avatar, Viral, Updates, Phones, Socials, Upcoming, Original, Premium, VIP, Eliminations, Fun ,DH, DHRP, dhrp, dh, rp, dh rp, dollhouse, roleplay, dollhouseroleplay, dollhouse rp, dollhouse roleplay, Hood, Aim, rev, db, star, fps, ragdoll engine, ragdoll, emo, y2k,lg,Vibe, Hangout, Retro, Vaporwave, Chill, Nation, Edgy, Aesthetic, Grunge, Outfit ,Vibe Room, Vibe Place,Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Plane, Vibe Train, Bathroom, Catalog, Dance Animations, Mocap Animation, Fun, TT3 ,TT Dances, Vibe Hangout,Hang out, korblox, headless, studio, apartment , penthouse

Last updated by the developer 29 Jul 2026, 09:09 UTC.

0
playing (measured 11 Aug 2026, 09:23 UTC)
24,036
lifetime visits
81%
liked (65 👍 / 15 👎)
220
favourites (9.2 per 1k visits)
18 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD
300 R$
ALL R15 PROPS
300 R$
ALL R6 PROPS
200 R$
VIP
150 R$
SPEEDCOIL
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome7,002 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.516 August 2026 — 82 % liked26 August 2026 — 81 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0281-1
16 Aug 2026, 07:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.