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Rooms: Regretevator

Rooms: Regretevator

A Roblox experience owned by R:R And SMILE Group.

HorrorENhorrorminigamerooms-inspired

Description (written by the developer; not a statement by this register)

When You're Stuck in the Elevator and suffering for long because of Minigames and Many floors that it can kill you but something the floor has arrived, Now you trying to enter and there is empty room, When you trying to open it, You will see It was Office but diferent? WARNING: This game used kit so please dont take serious waaah waaah! 🥺🥺🥺 --CREDITS-- @nicorocks5555 - Original Rooms Regretevator - For Elevator Model @Pvz_Fan500 - For Section A Rooms and Remote Pressure - For Old Music For [filtered because roblox's ai], Old Hardcore/Insane/Super Insane Mode Rooms: Re-Established - For Model Imperfect - For Music ([filtered because roblox's ai] and Lobby Radio Music) And Many More idk yet. Update logs: Just Look At Update Log Ingame. XD -- INSPIRATIONS -- Rainbow Octo's Rooms Rooms: Low Detailed INTERMINABLE ROOMS Liminal Rooms Rooms: Re-Established Pressure DOORS Rooms: Reopened Rooms & Doors and many more

Last updated by the developer 9 Jul 2026, 13:36 UTC.

0
playing (measured 15 Aug 2026, 18:38 UTC)
12,100
lifetime visits
80%
liked (36 👍 / 9 👎)
112
favourites (9.3 per 1k visits)
18 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
629 R$
Void Lantern
75 R$
Lantern
42 R$
HallowLight
35 R$
Classic Pack
35 R$
Shakelight +
20 R$
Shakelight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Once Of Death · other711 · 0.00% win
Appearance · secret200 · 0.00% win
§PṚĔÆḌ ÞḤĮẞ · other56 · 0.00% win
Meet A-15 · other54 · 0.00% win
Is it? · progression16 · 0.00% win
I'm freezing to death....... · progression7 · 0.00% win
megaphone telephone gianluigi buffon · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8016 August 2026 — 80 % liked5 September 2026 — 80 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 21:0880no change
16 Aug 2026, 21:0780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.