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[UPD] Slap Hide and Seek

[UPD] Slap Hide and Seek

A Roblox experience owned by Slap and Seek.

MinigamesENHide and SeekSlap MechanicSocial/Party

Description (written by the developer; not a statement by this register)

Play the ultimate game of stealth and strategy in Slap Hide and Seek! 🕵️‍♂️ 🏃‍♂️ Hide or run, dodge and weave through fun maps as a hider or seek out your friends and give them a good slap as the seeker! 🌟 Collect and unlock unique Skills and Slaps to customize your gameplay! 👥 Team up with friends or compete against them in thrilling matches! But beware of an imposter among us. 🏆 Climb the leaderboards and become a Hide and Seek Champion! 🔄 Regular updates with new maps, items, and challenges! 🎉 Join our community for events, contests, and free UGC! 🔔 Hit Follow for the latest game updates! 🔔 💖 Thanks for joining us in the ultimate hide and seek adventure!

Last updated by the developer 1 Jul 2026, 16:53 UTC.

0
playing (measured 11 Aug 2026, 06:49 UTC)
44,968
lifetime visits
75%
liked (44 👍 / 15 👎)
154
favourites (3.4 per 1k visits)
19 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
Lifetime Double Coins
599 R$
Lifetime Double Map Vote
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hide and Seek Ultimate! · welcome35,051 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.