For The Corporation
A Roblox experience owned by Krage Creations.
AdventureENunderwater explorationsurvivalscavenging
Description (written by the developer; not a statement by this register)
A solo creation by Krage. Dive deep into uncharted waters, recover valuable scrap, and meet The Corporation’s growing quota. Dynamic hazards, such as currents, toxic waste, seismic activity, and alien plants, ensure no two dives are ever the same. Earn credits to unlock equipment, gear, and upgrades that keep you alive as each expedition becomes more dangerous than the last. And if something massive stirs beneath the waves… don’t mind it. Just keep working. How deep are you willing to go for The Corporation? Props to these UGC Creators: - Formalitat | Formal Attire & UGC - HulaHoopman6 - Olcom & Prosko - DuckXander - interesting...
Last updated by the developer 12 Aug 2026, 03:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.