Every second you get +1 Grip
A Roblox experience owned by Quickly made games.
SimulatorENincrementalidleclicker
Every second you get +1 Grip is a simulator experience created on April 19, 2024. The game has accumulated 727,510 lifetime visits and 123,680 favorites. Currently, zero users are playing. The title holds a 91 percent like percentage. It features mechanics involving grip increases, muscle-ups, and world travel.
Description (written by the developer; not a statement by this register)
👍 NEW UPDATE AT 2,500 LIKES! 🎁 LIKE THE GAME! 💪 Welcome to Every second you get +1 Grip, The BEST every second game on Roblox! 💪 Gain +1 Grip every second 🏋️♂️ Do Muscle-ups to progress 🏆 Collect wins & pets 🌍 Travel the worlds! ⭐ Roblox Premium Boost: MEGA OP Bonus chest! ⭐ Group Members get: OP Bonus chest! Click to join group: https://www.roblox.com/groups/34111644 👥 Invite your friends and get a boost! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING? MAKE A VIP SERVER! IT'S FREE! 💾 Progress saves! 💥 Thanks for playing Every second you get +1 Grip!
Last updated by the developer 24 Feb 2025, 20:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 20:07 | 91 | no change |
| 14 Aug 2026, 18:04 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.