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Throw Me [2 Player Obby]

Throw Me [2 Player Obby]

A Roblox experience owned by XN Games Studio.

ObbyENco-opphysics-basedmountain climb

Throw Me [2 Player Obby] is a Roblox experience created on 2024-04-19. It currently has 262 players online, 72,446,133 lifetime visits, a 91% like percentage, and 368,073 favorites. The game supports PC, Mobile, and Console devices.

Description (written by the developer; not a statement by this register)

❗ This game is made for 2 players. ❗ Throw Me is a two player obby, where one player becomes small and the other becomes big. The big player can throw the small one, and together they press buttons to pass through obstacle courses. The goal is to reach top of the mountain, but as players ascend, the courses become increasingly difficult. 👍 Thumbs up and favorite for faster updates! 💜 Join the XN Game Studios to get free 3 respawns! ⛰️ Current Altitude: 400 M 🎮 Supported Devices: PC, Mobile, Console ❓ How to play: -- Send a request to the person you want to pair up with. -- The controls are listed at the bottom right of your screen (for throwing and dropping). -- The small player can fit into narrow spaces but cannot jump to high places. -- The big player can jump to higher places and throw the small player. 🔗 Tags: Obby, 2 Player, Mobile, Console, Platformer, Fun, Tower, Carry, Throw, Co-op, 2 Player Obby, Fun Obby, Buddy, Duo, Parkour, Easy, Hard, Teamwork.

Last updated by the developer 15 Aug 2026, 16:37 UTC.

94
playing (measured 25 Aug 2026, 05:50 UTC)
72,784,486
lifetime visits
91%
liked (37,563 👍 / 3,764 👎)
375,536
favourites (5.2 per 1k visits)
19 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94269181.510 August 202625 August 2026
83 measurements spanning 15 days, net -175. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–295 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 83
Measured (UTC)PlayersChange
25 Aug 2026, 05:5094-25
25 Aug 2026, 04:50119-34
25 Aug 2026, 03:50153+1
25 Aug 2026, 02:50152-10
25 Aug 2026, 01:50162-20
25 Aug 2026, 00:50182+4
24 Aug 2026, 23:50178+12
24 Aug 2026, 22:50166-6
24 Aug 2026, 21:50172+27
24 Aug 2026, 20:50145+4
24 Aug 2026, 19:50141-11
24 Aug 2026, 18:50152-5
24 Aug 2026, 17:50157-14
24 Aug 2026, 16:50171-4
24 Aug 2026, 15:50175-2
24 Aug 2026, 14:50177+23
24 Aug 2026, 13:50154+27
24 Aug 2026, 12:50127-6
24 Aug 2026, 11:50133+6
24 Aug 2026, 10:50127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Respawn
499 R$
Slap Tool
400 R$
Banana Peel
199 R$
Ice Shoes
99 R$
Lantern
99 R$
Carry Animations
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome29,221,668 · 100.0% win
Mysterious Flower · collection1,745,177 · 11.7% win
Rookie (100M) · progression1,259,989 · 2.9% win
Average (200M) · other78,048 · 0.20% win
Skilled (300M) · progression38,174 · 0.10% win
Master (400M) · progression28,646 · 0.00% win
The Chosen One · other10,526 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202622 October 2026
88 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 88
Measured (UTC)% likedChange
22 Oct 2026, 14:0091no change
12 Oct 2026, 13:5391no change
2 Oct 2026, 13:5291no change
22 Sept 2026, 13:5191no change
12 Sept 2026, 13:4891no change
2 Sept 2026, 13:4591no change
25 Aug 2026, 05:5091no change
25 Aug 2026, 04:5091no change
25 Aug 2026, 03:5091no change
25 Aug 2026, 02:5091no change
25 Aug 2026, 01:5091no change
25 Aug 2026, 00:5091no change
24 Aug 2026, 23:5091no change
24 Aug 2026, 22:5091no change
24 Aug 2026, 21:5091no change
24 Aug 2026, 20:5091no change
24 Aug 2026, 19:5091no change
24 Aug 2026, 18:5091no change
24 Aug 2026, 17:5091no change
24 Aug 2026, 16:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.