Throw Me [2 Player Obby]
A Roblox experience owned by XN Games Studio.
Throw Me [2 Player Obby] is a Roblox experience created on 2024-04-19. It currently has 262 players online, 72,446,133 lifetime visits, a 91% like percentage, and 368,073 favorites. The game supports PC, Mobile, and Console devices.
Description (written by the developer; not a statement by this register)
❗ This game is made for 2 players. ❗ Throw Me is a two player obby, where one player becomes small and the other becomes big. The big player can throw the small one, and together they press buttons to pass through obstacle courses. The goal is to reach top of the mountain, but as players ascend, the courses become increasingly difficult. 👍 Thumbs up and favorite for faster updates! 💜 Join the XN Game Studios to get free 3 respawns! ⛰️ Current Altitude: 400 M 🎮 Supported Devices: PC, Mobile, Console ❓ How to play: -- Send a request to the person you want to pair up with. -- The controls are listed at the bottom right of your screen (for throwing and dropping). -- The small player can fit into narrow spaces but cannot jump to high places. -- The big player can jump to higher places and throw the small player. 🔗 Tags: Obby, 2 Player, Mobile, Console, Platformer, Fun, Tower, Carry, Throw, Co-op, 2 Player Obby, Fun Obby, Buddy, Duo, Parkour, Easy, Hard, Teamwork.
Last updated by the developer 15 Aug 2026, 16:37 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 05:50 | 94 | -25 |
| 25 Aug 2026, 04:50 | 119 | -34 |
| 25 Aug 2026, 03:50 | 153 | +1 |
| 25 Aug 2026, 02:50 | 152 | -10 |
| 25 Aug 2026, 01:50 | 162 | -20 |
| 25 Aug 2026, 00:50 | 182 | +4 |
| 24 Aug 2026, 23:50 | 178 | +12 |
| 24 Aug 2026, 22:50 | 166 | -6 |
| 24 Aug 2026, 21:50 | 172 | +27 |
| 24 Aug 2026, 20:50 | 145 | +4 |
| 24 Aug 2026, 19:50 | 141 | -11 |
| 24 Aug 2026, 18:50 | 152 | -5 |
| 24 Aug 2026, 17:50 | 157 | -14 |
| 24 Aug 2026, 16:50 | 171 | -4 |
| 24 Aug 2026, 15:50 | 175 | -2 |
| 24 Aug 2026, 14:50 | 177 | +23 |
| 24 Aug 2026, 13:50 | 154 | +27 |
| 24 Aug 2026, 12:50 | 127 | -6 |
| 24 Aug 2026, 11:50 | 133 | +6 |
| 24 Aug 2026, 10:50 | 127 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 05:50 | 91 | no change |
| 25 Aug 2026, 04:50 | 91 | no change |
| 25 Aug 2026, 03:50 | 91 | no change |
| 25 Aug 2026, 02:50 | 91 | no change |
| 25 Aug 2026, 01:50 | 91 | no change |
| 25 Aug 2026, 00:50 | 91 | no change |
| 24 Aug 2026, 23:50 | 91 | no change |
| 24 Aug 2026, 22:50 | 91 | no change |
| 24 Aug 2026, 21:50 | 91 | no change |
| 24 Aug 2026, 20:50 | 91 | no change |
| 24 Aug 2026, 19:50 | 91 | no change |
| 24 Aug 2026, 18:50 | 91 | no change |
| 24 Aug 2026, 17:50 | 91 | no change |
| 24 Aug 2026, 16:50 | 91 | no change |
| 24 Aug 2026, 15:50 | 91 | no change |
| 24 Aug 2026, 14:50 | 91 | no change |
| 24 Aug 2026, 13:50 | 91 | no change |
| 24 Aug 2026, 12:50 | 91 | no change |
| 24 Aug 2026, 11:50 | 91 | no change |
| 24 Aug 2026, 10:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.