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A New World

A New World

A Roblox experience owned by Markus Developers.

AdventureENopen worldvehicle drivingexploration

Description (written by the developer; not a statement by this register)

★ A NEW WORLD ★ ---------------------------------------------------------------------- Things you can do: 🗺️Explore diverse biomes 🚅Drive all kinds of vehicles ☢️Utilize nuclear technology 📻Listen to music 🚶‍➡️Interact with NPCs ❓Discover secrets and badges 👍Have fun 🎉Emotes: /e mew, /e cali, /e sit1, /e gopnik, /e chronoshift, /e gopnik2, /e huh 🤸‍♂️R to ragdoll 🏃‍♂️‍➡️Shift to sprint ---------------------------------------------------------------------- 🔨Game Developers: - Greenguy20002: builder, guis, game idea and lore - LuaTastic: coder, builder and modeller - Michal57012: builder, coder and guis 🪛Special thanks: - sCookieTeaMakes - izydor2 - Efebey10da - FiveJurgis - Lizzy_Playz637 - Valianyo - biscuito_legalis134 ---------------------------------------------------------------------- Markus Developers 2024-2026 ---------------------------------------------------------------------- Creation: 1/29/2024

Last updated by the developer 10 Aug 2026, 14:49 UTC.

0
playing (measured 19 Aug 2026, 21:35 UTC)
3,817
lifetime visits
72%
liked (13 👍 / 5 👎)
15
favourites (3.9 per 1k visits)
19 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

☢️ Nuclear Attack Survivor · progression36 · 0.00% win
😿 Please do not the cat. · other33 · 0.00% win
🚁 Last resort · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.