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Wizard Of Legends Tycoon

Wizard Of Legends Tycoon

A Roblox experience owned by Tiny Panda Studio.

TycoonENWizardTycoonMagic

Wizard Of Legends Tycoon is a tycoon experience created on April 19, 2024. The game has recorded 1,667,918 lifetime visits and 85,262 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing. The description highlights features such as building wizard castles, acquiring spells, completing quests, and engaging in player versus player combat with boss fights.

Description (written by the developer; not a statement by this register)

🧙‍♂️WIZARD MANSION LEGACY TYCOON IS OUT NOW 🧙‍♂️ Build your wizard castle, Gain epic spells, Complete quest, Unlock special clothing, PVP and fight bosses the ideas are endless 🧙‍♂️ 💾 Tycoons autosave 💾 🔔 Hit the FOLLOW button to get notified about updates! 🔔 🎮 Join our group for: Daily Rewards & Button Purchases 🎮 - has Premium benefits and friend benefits TAGS: Tycoon, Wizard, Harry Potter, Magic, Elemental, Mansion, Castle

Last updated by the developer 18 Aug 2025, 13:13 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
1,667,918
lifetime visits
92%
liked (9,895 👍 / 821 👎)
85,259
favourites (51.1 per 1k visits)
19 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Damage
749 R$
VIP
449 R$
2x Health
449 R$
2x Cash
349 R$
Ultra Spell Pack [LIMITED]
349 R$
2x EXP
299 R$
2x Gems
299 R$
2x Gift Rewards
279 R$
2x Quest Reward
229 R$
2x Pick Up
149 R$
2x Walk Speed
99 R$
Increase Fly Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played The Game · welcome858,780 · 0.00% win
Main Hall · progression149,966 · 0.00% win
Library · other61,539 · 0.00% win
Inventory Area · other53,947 · 0.00% win
Potion Room · other44,593 · 0.00% win
Marketplace · other39,331 · 0.00% win
Terrarium · other27,416 · 0.00% win
Unlockable Room · progression12,577 · 0.00% win
Bedroom · other11,510 · 0.00% win
Outside Area · other5,856 · 0.00% win
Planetarium · other4,238 · 0.00% win
Rebirthed 1 Time · progression2,537 · 0.00% win
Rebirthed 2 Times · progression651 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1892no change
14 Aug 2026, 11:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.