[REVAMP] UNDERTALE: Project Soul Skirmish
A Roblox experience owned by Team RSTAR.
Fighting & PvPENUndertalePvPRound-based
[REVAMP] UNDERTALE: Project Soul Skirmish is a fighting-pvp experience created on 2024-04-19. The game records 1,679,139 lifetime visits and 23,112 favorites. Currently, three players are active. The title holds a 56% like percentage. It functions as a round-based, free-for-all action RPG focused on PvP combat mechanics.
Description (written by the developer; not a statement by this register)
!!! IMPORTANT !!! This is a ROUND-BASED game! In-game stats DO NOT save upon leaving the server, and PROGRESS IS LOST FOR ALL PLAYERS when a new round begins! !! This game is balanced around free-for-all gameplay. Expect to lose a lot, and don't expect your battles to be one-versus-one combat. !! -- VERSION 1.4 PART 0.5-- - DEFEND Rework - Simplification of ACTs - Rewards for not winning - More! --====================================-- PROJECT: Soul Skirmish is an UNDERTALE/DELTARUNE arcade-style, PVP-focused action RPG. You've been thrown headfirst into a strange, yet familiar world with one task - SURVIVE. Other people around you are strong, and seek to defeat you in order to grow stronger. What will you do? Will you FIGHT back and grow stronger above all threats that face you, or will you seek to PROTECT the sanctity of the world? --PUBLISHING-- Developed by Team RSTAR. Inspired by the FIGHT OR PROTECT series by magic277.
Last updated by the developer 3 Aug 2026, 21:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:15 | 10 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:16 | 56 | no change |
| 14 Aug 2026, 11:15 | 56 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.