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[REVAMP] UNDERTALE: Project Soul Skirmish

[REVAMP] UNDERTALE: Project Soul Skirmish

A Roblox experience owned by Team RSTAR.

Fighting & PvPENUndertalePvPRound-based

[REVAMP] UNDERTALE: Project Soul Skirmish is a fighting-pvp experience created on 2024-04-19. The game records 1,679,139 lifetime visits and 23,112 favorites. Currently, three players are active. The title holds a 56% like percentage. It functions as a round-based, free-for-all action RPG focused on PvP combat mechanics.

Description (written by the developer; not a statement by this register)

!!! IMPORTANT !!! This is a ROUND-BASED game! In-game stats DO NOT save upon leaving the server, and PROGRESS IS LOST FOR ALL PLAYERS when a new round begins! !! This game is balanced around free-for-all gameplay. Expect to lose a lot, and don't expect your battles to be one-versus-one combat. !! -- VERSION 1.4 PART 0.5-- - DEFEND Rework - Simplification of ACTs - Rewards for not winning - More! --====================================-- PROJECT: Soul Skirmish is an UNDERTALE/DELTARUNE arcade-style, PVP-focused action RPG. You've been thrown headfirst into a strange, yet familiar world with one task - SURVIVE. Other people around you are strong, and seek to defeat you in order to grow stronger. What will you do? Will you FIGHT back and grow stronger above all threats that face you, or will you seek to PROTECT the sanctity of the world? --PUBLISHING-- Developed by Team RSTAR. Inspired by the FIGHT OR PROTECT series by magic277.

Last updated by the developer 3 Aug 2026, 21:43 UTC.

3
playing (measured 11 Aug 2026, 02:15 UTC)
1,679,139
lifetime visits
56%
liked (4,296 👍 / 3,327 👎)
23,137
favourites (13.8 per 1k visits)
19 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:1510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom ACT Dialog
1,500 R$
Early Soul Unlocks
500 R$
Custom Command Style
250 R$
Menu Theme Pack 1
99 R$
Custom HUD Name
50 R$
Gratitude!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CONNECTED. · other30,879 · 4.1% win
SYSTEM ABNORMALITY · other16,445 · 0.70% win
NOSTALGIMANIAC · other3,614 · 1.4% win
The Absolute · progression2,842 · 0.00% win
Nothing Left For Us · other2,088 · 0.00% win
OVERZEALOUS · other1,621 · 0.00% win
Chainbreaker · other1,218 · 0.00% win
HEROES ALWAYS PERSIST · other1,151 · 0.00% win
What Was That For?! · other1,072 · 0.70% win
Too Many Questions · other1,053 · 0.00% win
COULDN'T CARE LESS · other1,047 · 0.00% win
Honest Day's Work · other1,045 · 0.00% win
I Know Best · other908 · 0.00% win
I Am Me, Nobody Else · other875 · 0.00% win
Never Back Down · other872 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1656no change
14 Aug 2026, 11:1556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.