Easy Squid Game 3! Possible Glass Bridge!
A Roblox experience owned by PostPat Development.
ObbyENSquid Game IPGlass BridgeObby
Easy Squid Game 3! Possible Glass Bridge! is an obby experience created on 2024-04-19. The title references a glass bridge mechanic. Current playing count is 0. Lifetime visits total 27,210,560. The game holds 2,956,904 favorites. User approval stands at 83 percent. Tags include glass, bridge, and squid.
Description (written by the developer; not a statement by this register)
⭐ Welcome to Easy Squid Game! Possible Glass Bridge! Your goal is to cross the bridge and successfully reach the end! 🧐🔎 If you enjoyed our experience, please Like 👍 and Favorite ⭐ the game. It means a lot to us! ❤️ A game created with love and dedication by @TheDevOfPostPat. We sincerely appreciate all your support! Join our group to receive UPDATES and give us your feedback on the game: https://www.roblox.com/groups/34071473 Tags: Glass, Bridge, Squid, Game, Easy, Possible, Impossible, Hard, Happy, Rainbow, Fun, Funny, Happy, Slides, Rainbow, Spleef, Dance, Morphs, Free, Colorful, Course, Obstacle, Parkour, Rage, Parkur, Gears, Escape, Infinity, Obby, Easy Obby, Free, Lucky, Block, Lucky Block, Winners.
Last updated by the developer 14 Jan 2026, 21:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.