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a repeating memory

a repeating memory

A Roblox experience owned by Any Wares.

Social & hangoutENexplorationsocialcreative

Description (written by the developer; not a statement by this register)

a repeating memory explore an infinitely long hallway with over 80 different possible types and leave your mark anywhere you go (aka, notes stick forever) updates will come, in case i need to either fix something or just add more stuff some times floors might change to a completely different floor in case of a new floor type being added normal notes (for now) are given via handout for a limited amount of time until that's only available with premium (just to keep placement spots open for other people as well) This game is inspired by 'a dream you've had before'

Last updated by the developer 15 Jun 2026, 22:52 UTC.

0
playing (measured 11 Aug 2026, 04:03 UTC)
2,382
lifetime visits
80%
liked (28 👍 / 7 👎)
37
favourites (15.5 per 1k visits)
20 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

sacred hallway · progression181 · 100.0% win
you left a note · other122 · 100.0% win
stood · other97 · 100.0% win
hello past · other47 · 0.00% win
Triumph and Tribute · other28 · 0.00% win
Sleep · progression22 · 0.00% win
Reach Alpha Tower Horizon · progression17 · 0.00% win
? · other3 · 0.00% win
not equals · other3 · 0.00% win
stuck · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.