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Jagobiao School Hangout

Jagobiao School Hangout

A Roblox experience owned by De Philippine Army.

Social & hangoutENschoolsocialhangout

Description (written by the developer; not a statement by this register)

Jagobiao School Hangout Founded By Mark Make Friend And Enjoy the Game Discover an exciting world of social interaction, gaming, and exploration as you explore this virtual campus. Whether you're interacting with friends in the virtual cafeteria, working together on projects in the virtual classrooms, or taking part in exhilarating extracurricular activities, there's always something new and exciting to discover. The lively learning atmosphere in the Roblox Hangout game Jagobiao School is one of its best features; it has been painstakingly crafted to reflect the spirit of a busy school. Every element of the campus, from the recognizable school buildings to the verdant campus grounds, has been painstakingly designed to provide players a realistic and immersive experience.

Last updated by the developer 28 Jul 2026, 15:47 UTC.

0
playing (measured 13 Aug 2026, 06:32 UTC)
1,293
lifetime visits
100%
liked (18 👍 / 0 👎)
15
favourites (11.6 per 1k visits)
20 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP GAMEPASS
150 R$
Donation
100 R$
Donation Gamepass
50 R$
Donation
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.