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Ancient Battlegrounds

Ancient Battlegrounds

A Roblox experience owned by Ancient Wοrld.

Fighting & PvPENcombatPvPbattlegrounds

Description (written by the developer; not a statement by this register)

Brought to you by the developers of Sperch Valley & Plains of Rhodos This battlegrounds is regularly updated to serve the genre as a neutral bg with the most up to date anti exploit and combat technology. Private Servers are free and will give server owners admin automatically. Critical Information regarding battlegrounds, - We allow both parties that choose to fight on this battlegrounds to settle on their own rules, - Any hit that is above or equal to 12 studs will not register and damage will be voided by the system, - Damage is disabled for spectators, - We use different shield model and a different kopis model than the normal tech supplies with, this way we have less triangles In both of the models for better game optimisation for bigger scale raids(50v50 and above) - If hit too quickly(0.2s or less) will result In a kick and a display message to everyone, please note that normal hit time is (~0.54s), this way we can avoid exploiters causing mass damage in quick time.

Last updated by the developer 29 Aug 2025, 21:09 UTC.

0
playing (measured 11 Aug 2026, 16:51 UTC)
2,540
lifetime visits
89%
liked (8 👍 / 1 👎)
15
favourites (5.9 per 1k visits)
20 April 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Ancient Battlegrounds! · welcome1,024 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.