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Be an Eating Slime

Be an Eating Slime

A Roblox experience owned by Mirabilis Games.

SimulatorENeating simulatorgrowth mechanicpvp combat

Description (written by the developer; not a statement by this register)

🍔Eat Food to grow huge! 💀Kill weaker players! 👑Become the Biggest Slime! ✨Premium benefits: +25% Eating boost!! 👍 Next CODE at 1000 Likes! 🔥 Use Code: "CODE" for +10K Sizes 💾 Size and Speed don't save after you leave! Have fun ! 😉 Made by Pasla03 This eating simulator game is in beta version. Everything can potentially change. Inspired by Eat Blobs Simulator, created by Strategic Studio Tags: Eat Slimes, Eat Blobs, Eat Blocks, Ball Eating, Color Blocks, Eating Simulator

Last updated by the developer 11 Aug 2024, 16:16 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
360,559
lifetime visits
46%
liked (63 👍 / 75 👎)
62,251
favourites (172.7 per 1k visits)
20 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome253,085 · 100.0% win
10K Size · progression81,535 · 0.00% win
100K Size · progression20,455 · 0.00% win
1M Size · progression5,475 · 0.00% win
10M Size · progression2,039 · 0.00% win
100M Size · progression933 · 0.00% win
1B Size · other476 · 0.00% win
10B Size · other232 · 0.00% win
100B Size · other131 · 0.00% win
1Q Size · other92 · 0.00% win
10Q Size · other66 · 0.00% win
100Q Size · other45 · 0.00% win
+Inf Size · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.