Buddy Buddy
A Roblox experience owned by Do Big's Buddy Buddy.
ObbyEN2-player co-opparkourcheckpoint-based progression
Buddy Buddy is an obby experience created on 2024-04-20. It currently has 506 players online. The game has accumulated 153,493,107 lifetime visits and 311,735 favorites. User engagement shows an 80% like percentage. The experience is designed for two players to navigate obstacles together.
Description (written by the developer; not a statement by this register)
⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ Tag along with your buddy on an adventure through challenging obstacles. This will require you and your buddy to have good teamwork, coordination, and memory. On your way to the top, keep on the lookout for any signs, they may have some very useful information. In every world, find Gerald to save your progress. ⚠️IF YOU SLIP UP YOU WILL HAVE TO RESTART YOUR JOURNEY FROM YOUR LAST CHECKPOINT⚠️ Do your best to make it to the top because it will not be easy. IF YOUR CONTROLS ARE SHOWING AS ANOTHER DEVICE'S CONTROLS GO TO SETTINGS, SCROLL DOWN, FIND "Lock Device", MAKE SURE ITS ON, AND SET YOUR DEVICE TO THE DEVICE YOURE PLAYING ON obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy
Last updated by the developer 10 Jul 2026, 09:24 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 12:50 | 407 | +1 |
| 25 Aug 2026, 11:50 | 406 | +114 |
| 25 Aug 2026, 10:50 | 292 | -11 |
| 25 Aug 2026, 09:50 | 303 | +35 |
| 25 Aug 2026, 08:50 | 268 | -13 |
| 25 Aug 2026, 07:50 | 281 | +32 |
| 25 Aug 2026, 06:50 | 249 | -50 |
| 25 Aug 2026, 05:50 | 299 | -27 |
| 25 Aug 2026, 04:50 | 326 | -132 |
| 25 Aug 2026, 03:50 | 458 | +68 |
| 25 Aug 2026, 02:50 | 390 | -103 |
| 25 Aug 2026, 01:50 | 493 | -58 |
| 25 Aug 2026, 00:50 | 551 | -6 |
| 24 Aug 2026, 23:50 | 557 | +9 |
| 24 Aug 2026, 22:50 | 548 | -19 |
| 24 Aug 2026, 21:50 | 567 | -29 |
| 24 Aug 2026, 20:50 | 596 | +20 |
| 24 Aug 2026, 19:50 | 576 | +10 |
| 24 Aug 2026, 18:50 | 566 | +3 |
| 24 Aug 2026, 17:50 | 563 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 12:50 | 80 | no change |
| 25 Aug 2026, 11:50 | 80 | no change |
| 25 Aug 2026, 10:50 | 80 | no change |
| 25 Aug 2026, 09:50 | 80 | no change |
| 25 Aug 2026, 08:50 | 80 | no change |
| 25 Aug 2026, 07:50 | 80 | no change |
| 25 Aug 2026, 06:50 | 80 | no change |
| 25 Aug 2026, 05:50 | 80 | no change |
| 25 Aug 2026, 04:50 | 80 | no change |
| 25 Aug 2026, 03:50 | 80 | no change |
| 25 Aug 2026, 02:50 | 80 | no change |
| 25 Aug 2026, 01:50 | 80 | no change |
| 25 Aug 2026, 00:50 | 80 | no change |
| 24 Aug 2026, 23:50 | 80 | no change |
| 24 Aug 2026, 22:50 | 80 | no change |
| 24 Aug 2026, 21:50 | 80 | no change |
| 24 Aug 2026, 20:50 | 80 | no change |
| 24 Aug 2026, 19:50 | 80 | no change |
| 24 Aug 2026, 18:50 | 80 | no change |
| 24 Aug 2026, 17:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.