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Buddy Buddy

Buddy Buddy

A Roblox experience owned by Do Big's Buddy Buddy.

ObbyEN2-player co-opparkourcheckpoint-based progression

Buddy Buddy is an obby experience created on 2024-04-20. It currently has 506 players online. The game has accumulated 153,493,107 lifetime visits and 311,735 favorites. User engagement shows an 80% like percentage. The experience is designed for two players to navigate obstacles together.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ Tag along with your buddy on an adventure through challenging obstacles. This will require you and your buddy to have good teamwork, coordination, and memory. On your way to the top, keep on the lookout for any signs, they may have some very useful information. In every world, find Gerald to save your progress. ⚠️IF YOU SLIP UP YOU WILL HAVE TO RESTART YOUR JOURNEY FROM YOUR LAST CHECKPOINT⚠️ Do your best to make it to the top because it will not be easy. IF YOUR CONTROLS ARE SHOWING AS ANOTHER DEVICE'S CONTROLS GO TO SETTINGS, SCROLL DOWN, FIND "Lock Device", MAKE SURE ITS ON, AND SET YOUR DEVICE TO THE DEVICE YOURE PLAYING ON obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy

Last updated by the developer 10 Jul 2026, 09:24 UTC.

407
playing (measured 25 Aug 2026, 12:50 UTC)
154,643,633
lifetime visits
80%
liked (41,589 👍 / 10,149 👎)
313,556
favourites (2.0 per 1k visits)
20 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

24976550740710 August 202625 August 2026
90 measurements spanning 15 days, net -69. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 172–842 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 90
Measured (UTC)PlayersChange
25 Aug 2026, 12:50407+1
25 Aug 2026, 11:50406+114
25 Aug 2026, 10:50292-11
25 Aug 2026, 09:50303+35
25 Aug 2026, 08:50268-13
25 Aug 2026, 07:50281+32
25 Aug 2026, 06:50249-50
25 Aug 2026, 05:50299-27
25 Aug 2026, 04:50326-132
25 Aug 2026, 03:50458+68
25 Aug 2026, 02:50390-103
25 Aug 2026, 01:50493-58
25 Aug 2026, 00:50551-6
24 Aug 2026, 23:50557+9
24 Aug 2026, 22:50548-19
24 Aug 2026, 21:50567-29
24 Aug 2026, 20:50596+20
24 Aug 2026, 19:50576+10
24 Aug 2026, 18:50566+3
24 Aug 2026, 17:50563first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Pushs
799 R$
Invincibility Potion
399 R$
Extra Checkpoints
399 R$
Grapple Hook
349 R$
Balloon
249 R$
Gravity Potion
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached 100 meters! · progression1,208,548 · 1.6% win
Reached 200 meters! · progression165,809 · 0.20% win
Reached 300 meters! · progression142,325 · 0.10% win
Reached 400 meters! · progression102,243 · 0.10% win
Reached 500 meters! · progression80,566 · 0.10% win
Reached 600 meters! · progression65,069 · 0.10% win
Reached Chapter 2 | 100 Meters! · progression39,535 · 0.20% win
Reached 700 meters! · progression37,926 · 0.10% win
Reached 800 meters! · progression33,612 · 0.00% win
Reached 900 meters! · progression26,056 · 0.00% win
Reached 1000 Meters! · progression23,000 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 202625 August 2026
89 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 89
Measured (UTC)% likedChange
25 Aug 2026, 12:5080no change
25 Aug 2026, 11:5080no change
25 Aug 2026, 10:5080no change
25 Aug 2026, 09:5080no change
25 Aug 2026, 08:5080no change
25 Aug 2026, 07:5080no change
25 Aug 2026, 06:5080no change
25 Aug 2026, 05:5080no change
25 Aug 2026, 04:5080no change
25 Aug 2026, 03:5080no change
25 Aug 2026, 02:5080no change
25 Aug 2026, 01:5080no change
25 Aug 2026, 00:5080no change
24 Aug 2026, 23:5080no change
24 Aug 2026, 22:5080no change
24 Aug 2026, 21:5080no change
24 Aug 2026, 20:5080no change
24 Aug 2026, 19:5080no change
24 Aug 2026, 18:5080no change
24 Aug 2026, 17:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.