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[EVENT] Ascender Incremental! ⚡

[EVENT] Ascender Incremental! ⚡

A Roblox experience owned by LZR Games!.

TycoonENincrementalclickerenergy management

[EVENT] Ascender Incremental! ⚡ is a tycoon experience created on 2024-04-21. The game has accumulated 19,704,586 lifetime visits and 92,664 favorites. Currently, 26 users are playing. The title holds a 91% like percentage. LZR Games developed this incremental title featuring energy mechanics and tier progression systems.

Description (written by the developer; not a statement by this register)

>> Welcome to Ascender Incremental! [v1.1 | UPD 1] > CONTENT UPDATE 1 > 5M EVENT 👍Like and favorite the game for more updates! >> Use code 5MVISITS ⚡Get Energy! ⏫Tier up your Ascender! 🔥Open runes! 🌏Discover many unique Features 🏆Climb the Leaderboards! 💥Group Members get: >> x1.5 ENERGY ⚡ >> +5 WALKSPEED ⏩ ⭐Premium users get: >> x1.15 RUNE LUCK 🍀 ❤️Brought to you by LZR Games. >> Owner Note: We're trying our best to develop the most friendly and enjoyable incremental game, because that's what we love doing. We hope you all have fun and enjoy playing this game as much as we did making it! >> 🔔Join our community server to receive news, codes and more! 🤝CREDITS: >> akn [@akndevs] - Building // UI // GFX // Managing >> Icyy [@Icyy0vrdsd] - Balancing // Co-Founder >> Cookie [@Cookiezi727] - Scripting >> Ayla [@AylaDevs] - Manager [@FoundForces - EternityNum]

Last updated by the developer 12 Jul 2026, 23:04 UTC.

26
playing (measured 10 Aug 2026, 15:30 UTC)
19,704,586
lifetime visits
91%
liked (28,049 👍 / 2,747 👎)
92,636
favourites (4.7 per 1k visits)
21 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grinder Bundle! [SALE]
1,499 R$
PRIME!
499 R$
Double Stats!
399 R$
Double Rune Luck!
349 R$
Faster Attack!
349 R$
Double Prisms!
299 R$
Double Rune Speed!
299 R$
Triple Damage!
249 R$
x3 Energy!
39 R$
Sprint!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

x3 DMG Gamepass! [GIFT] · other0 · 0.00% win
Fast Attack Gamepass! [GIFT] · other0 · 0.00% win
x2 Rune Speed Gamepass! [GIFT] · other0 · 0.00% win
x2 Prisms Gamepass! [GIFT] · other0 · 0.00% win
Prime Gamepass! [GIFT] · other0 · 0.00% win
Grinder Bundle! [GIFT] · other0 · 0.00% win
x3 Energy Gamepass! [GIFT] · other0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Meet a Developer! · social0 · 0.00% win
x2 Stats Gamepass! [GIFT] · other0 · 0.00% win
Ascension One! · progression0 · 0.00% win
x2 Rune Luck Gamepass! [GIFT] · other0 · 0.00% win
Sprint Gamepass! [GIFT] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4891no change
13 Aug 2026, 16:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.