💗 Make Plushies and Prove Mom Wrong
A Roblox experience owned by devvin's studios.
TycoonENtycooncraftingroleplay
💗 Make Plushies and Prove Mom Wrong is a tycoon experience created on 2024-04-21. The game has accumulated 2,405,248 lifetime visits and 17,906 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🧸 you've had enough of seeing at The Plushie Store for the past 30 years. they believe their plushies are the best, but their quality really trash. to prove them wrong, you decide to make your own plushie store to become the best Plushie Store. Part 2 👍 LIKE THE GAME TO BRING BACK KANYE 💵 JOIN THE GROUP FOR 50% CASH BOOST 📋 JOIN THE GROUP FOR THE LATEST CODES Codes: JOINED, RELEASE 素敵なぬいぐるみを作ってくださいね 인형을 잘 만들어라 ทำตุ๊กตาดีๆ Inspired by Plushie store tycoon, my plushie store 2, my plushie store, sell plushies and prove mom wrong, plushies, make plushies, MAKE SUSHI AND PROVE DAD WRONG, Make ramen, make noodles, sushi conveyor restaurant, bubble tea tycoon, boba tycoon, boba cafe tycoon, bubble, boba, cafe restaurant real world roleplay cafe bakery cafe cafe role play simulation
Last updated by the developer 29 Apr 2026, 00:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:51 | 87 | no change |
| 24 Aug 2026, 07:50 | 87 | no change |
| 14 Aug 2026, 07:49 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.