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[🎯] Spear Legends X

[🎯] Spear Legends X

A Roblox experience owned by Chroma Collective.

SimulatorENboss fightingpet hatchingzone progression

[🎯] Spear Legends X is a simulator experience created on 2024-04-21. The title has accumulated 1,251,736 lifetime visits and 3,742 favorites. It currently holds a 93% like percentage. Zero users are playing at this time. The game features boss fights, pet hatching, and zone progression mechanics.

Description (written by the developer; not a statement by this register)

💫 Welcome To Spear Legends X! 💫 👊Fight Against Bosses To Obtain Items 👊 📅 Join the group for weekly updates so you don't miss out! Last Update 📍 MOON Zone! A few new pets added Secret new spear Updated sound effects 🎯 *BRAND* New CODES: "SPEARAura" "Boss100" "1MILL" BONUS Secret Code: 100MVisits 💸 Premium players get 30% BOOST in training! 🏆 Go through each zone and grind to the top of the leaderboard! 🔥 Unlock unique items 🐶 Hatch pets to earn more rewards

Last updated by the developer 21 Jul 2025, 01:44 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
1,251,736
lifetime visits
93%
liked (4,871 👍 / 356 👎)
3,738
favourites (3.0 per 1k visits)
21 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fishing Rod
599 R$
Bolt
399 R$
Starter Pack!
399 R$
10x Hatch
399 R$
3x Hatch
299 R$
Nightshade
249 R$
2x Training
199 R$
2x Win
199 R$
Extra Luck
199 R$
OP Click
199 R$
+250 Pet Storage
149 R$
Core Spear
149 R$
+100 Pet Storage
99 R$
Teleport
99 R$
Auto Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome788,180 · 0.00% win
Defeated Earth Boss! · progression369,920 · 0.00% win
Defeated Desert Boss! · progression206,025 · 0.00% win
Defeated Snow Boss! · progression103,910 · 0.00% win
Defeated Ice Boss · progression69,778 · 0.00% win
Defeated Water Boss! · progression48,478 · 0.00% win
Defeated Beach Boss! · progression22,368 · 0.00% win
Defeated Cherry Blossom Boss! · progression16,338 · 0.00% win
Defeated Lava Boss · progression13,539 · 0.00% win
Defeated Nexus Boss! · progression2,016 · 0.00% win
Defeated Astronaut Boss! · progression198 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked13 September 2026 — 93 % liked3 October 2026 — 93 % liked23 October 2026 — 93 % liked2 November 2026 — 93 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:3193no change
23 Oct 2026, 16:3093no change
3 Oct 2026, 16:2293no change
13 Sept 2026, 16:0093no change
14 Aug 2026, 13:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.