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Anime Girl RNG

Anime Girl RNG

A Roblox experience owned by TLL Studios.

SimulatorENRNGAnimeGacha

Anime Girl RNG is a simulator experience created on 2024-04-21. It has recorded 4,870,437 lifetime visits and 57,229 favorites. Currently, one user is playing. The title holds an 85% like percentage. The game involves summoning characters and upgrading auras.

Description (written by the developer; not a statement by this register)

Welcome to Anime Girl RNG! - Click the "Summon" button to get 80+ unique characters - Upgrade characters and obtain exclusive auras - Flex rare items to your friends 🎲 Earn cash by rolling which scales based on rarity 🍀 Purchase luck potions in the shop to boost stats 🔨 Attempt difficult upgrades and obtain rare aura-emitting relics Inspired by Sol's RNG Related: RNG, Anime, Character, Luck, Aura

Last updated by the developer 6 Feb 2026, 05:18 UTC.

1
playing (measured 10 Aug 2026, 16:53 UTC)
4,870,437
lifetime visits
85%
liked (31,472 👍 / 5,752 👎)
57,191
favourites (11.7 per 1k visits)
21 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sans
1,499 R$
Extra Relic Slot
999 R$
x2 Dungeon Loot
799 R$
VIP
499 R$
More Luck
399 R$
Longer Potions
199 R$
Extra Character Slot
199 R$
Beginner Bundle
199 R$
Quick Roll
99 R$
More Star Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,526,909 · 100.0% win
New Roller · welcome546,670 · 6.7% win
Crystallized · other271,601 · 6.7% win
Apprentice Blacksmith · other247,811 · 6.7% win
Flooded · other175,573 · 6.7% win
Seasoned Roller · other111,186 · 0.00% win
Skilled Blacksmith · other87,731 · 6.7% win
Grandmaster Blacksmith · other83,643 · 0.00% win
Frozen · other15,214 · 0.00% win
Legendary Blacksmith · other10,045 · 0.00% win
High Roller · other9,844 · 0.00% win
Ignited · other1,925 · 0.00% win
Ascended Blacksmith · other279 · 0.00% win
Exalted Roller · other221 · 0.00% win
The Blacksmith · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4985no change
14 Aug 2026, 01:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.