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Tennis Simulator

Tennis Simulator

A Roblox experience owned by Crew Simulators.

SportsENsportspet collectionrebirth mechanic

Tennis Simulator is a sports experience created on April 22, 2024. It has accumulated 9,126,756 lifetime visits and 813,596 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description highlights mechanics including skill progression, pet hatching, racket equipping, and rebirth systems. Codes such as "Release" and "5klikes" are listed for player rewards.

Description (written by the developer; not a statement by this register)

✨ Welcome to Tennis Simulator ✨ 💪 Swing to become more skilled 🐶Hatch eggs and equip several pets ⏳ Time your hits for a stronger advantage 🎾 Equip new rackets to improve your training 🏋️‍♂️ Test your skills against strong opponents ⭐ Rebirth to increase your power per swing 🌎 Explore new worlds and beat the champions 📜 Code: "Release, 2klikes, 5klikes, gems, summer" 👍 New code at 10k likes!

Last updated by the developer 2 Apr 2026, 02:12 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
9,126,756
lifetime visits
95%
liked (20,352 👍 / 1,071 👎)
813,578
favourites (89.1 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Racket
1,699 R$
Ultra Lucky
799 R$
Perfect Swing
699 R$
2x Train Speed
499 R$
8x Hatch
399 R$
Super Lucky
399 R$
2x Summer Strength
349 R$
2x Summer Wins
349 R$
+3 Pets Equip
249 R$
Extra Pet Storage
199 R$
Triple Hatch
199 R$
Auto Hatch
99 R$
Teleport
99 R$
Lucky
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,409,699 · 57.1% win
World 1 Cleared · progression1,143,915 · 57.1% win
World 2 Cleared · progression328,475 · 57.1% win
World 3 Cleared · progression36,396 · 0.00% win
World 4 Cleared · progression9,788 · 0.00% win
World 5 Cleared · progression4,999 · 0.00% win
World 6 Cleared! · progression3,471 · 0.00% win
World 7 Complete · progression2,002 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5395no change
13 Aug 2026, 20:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.