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+1 Jump every second but you are on a pogo stick

+1 Jump every second but you are on a pogo stick

A Roblox experience owned by Quickly made games.

OtherENincrementalobstacle coursepogo stick

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 250 LIKES! 🎁 LIKE THE GAME! 💪 Welcome to +1 Jump every second but you are on a pogo stick, The BEST every second game on Roblox! 💪 Gain +1 Jump every second 🏁 Complete DIfferent Obstacles to Win 🏆 Collect wins & pets 🌍 Travel the worlds! ⭐ Roblox Premium Benifits: MEGA OP Bonus chest! ⭐ Group Members get: OP Bonus chest! Click to join group: https://www.roblox.com/groups/34111644 👥 Invite your friends and get a boost! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING? MAKE A VIP SERVER! IT'S FREE! 💾 Progress saves! 💥 Thanks for playing +1 Jump every second but you are on a pogo stick!

Last updated by the developer 9 Jan 2025, 18:01 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
480,117
lifetime visits
92%
liked (910 👍 / 77 👎)
97,681
favourites (203.5 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
999 R$
Mega Luck
699 R$
8x Hatch
399 R$
Sword
299 R$
x2 Jump
299 R$
x2 Wins
299 R$
3x Hatch
199 R$
Super Luck
199 R$
+500 Pet Storage
149 R$
Speed Coil
49 R$
Quick Hatch
49 R$
Luck
49 R$
+100 Pet Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played +1 Jump but Pogo Stick! · other357,064 · 100.0% win
100 Jump · progression305,535 · 100.0% win
1 Win · progression211,085 · 100.0% win
500 Jump · progression146,544 · 95.2% win
5 Wins · progression61,775 · 19.0% win
2,500 Jump · progression50,342 · 19.0% win
10 Wins · progression25,644 · 19.0% win
10,000 Jump · progression12,652 · 0.00% win
25 Wins · progression3,388 · 0.00% win
100,000 Jump · progression2,257 · 0.00% win
50 Wins · progression1,698 · 0.00% win
100 Wins · progression637 · 0.00% win
1,000,000 Jump · progression268 · 0.00% win
250 Wins · progression182 · 0.00% win
500 Wins · progression44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked4 October 2026 — 92 % liked24 October 2026 — 92 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0892no change
4 Oct 2026, 01:0792no change
14 Aug 2026, 21:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.