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YOU CAN'T BEAT THIS OBBY 😡

YOU CAN'T BEAT THIS OBBY 😡

A Roblox experience owned by chromium-based oranges.

ObbyENparkourdifficultystages

YOU CAN'T BEAT THIS OBBY 😡 is an obby experience created on 2024-04-22. It has accumulated 2,627,190 lifetime visits and 309,037 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The experience features 320 stages, with the description noting a difficulty progression up to stage 300.

Description (written by the developer; not a statement by this register)

YOU CAN'T BEAT THIS OBBY 😤 Welcome to You Can't Beat This Obby (YCBTO), an obby that gradually gets harder up until stage 300. You probably can't make it that far, but if you do, you're probably one of the best obby players on Roblox. Stages: 320/320 Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby

Last updated by the developer 27 Jul 2026, 19:38 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
2,627,190
lifetime visits
81%
liked (10,372 👍 / 2,435 👎)
309,014
favourites (117.6 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
899 R$
Magic Carpet
749 R$
Invincibility
649 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,774,753 · 0.00% win
Effortless · other1,264,468 · 0.00% win
Cakewalk · progression939,932 · 0.00% win
Easy · other737,162 · 0.00% win
Normal · other525,240 · 0.00% win
Average · other409,022 · 0.00% win
Hard · other241,191 · 0.00% win
Very Hard · progression137,302 · 0.00% win
Difficult97,447 · 0.00% win
Challenging · other56,705 · 0.00% win
Extreme · other42,299 · 0.00% win
Impossible · progression36,936 · 0.00% win
Remorseless · other30,804 · 0.00% win
Insane · other16,165 · 0.00% win
Easy Tower · progression8,373 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0381no change
14 Aug 2026, 07:0381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.