Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Kaiju Revolution [NEW KAIJU]

Kaiju Revolution [NEW KAIJU]

A Roblox experience owned by Solaria Interactive.

Fighting & PvPENcombat demokaijuToho IP

Kaiju Revolution is a fighting-pvp experience created on 2024-04-22. It records 25 concurrent players, 1,926,242 lifetime visits, a 75% like percentage, and 48,016 favorites. The title functions as a combat demo showcasing system mechanics for community entertainment.

Description (written by the developer; not a statement by this register)

𝗞𝗮𝗶𝗷𝘂 𝗥𝗲𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻 is a combat demo featuring what our combat system will look like and how we will build upon it. ▬▬▬▬▬▬▬▬▬▬▬▬▬ We post weekly updates on our socials linked to the Roblox Group. Kaiju Revolution is made for the entertainment of the community on this platform. All rights and credit go to Toho Co., Ltd.

Last updated by the developer 25 Jul 2026, 19:45 UTC.

25
playing (measured 10 Aug 2026, 16:01 UTC)
1,926,242
lifetime visits
74%
liked (8,127 👍 / 2,791 👎)
48,111
favourites (25.0 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Donator
1,000 R$
Blue Donator
750 R$
Red Donator
500 R$
VIP
400 R$
Purple Donator
100 R$
Green Donator
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

KR Alpha Tester [Read Description] · other9,500 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.514 August 2026 — 75 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:5374-1
14 Aug 2026, 09:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.