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[BACKROOMS+] Venture Into The Backrooms [ALPHA]

[BACKROOMS+] Venture Into The Backrooms [ALPHA]

A Roblox experience owned by Ballistic Studioz.

HorrorENbackroomsexplorationhorror

Description (written by the developer; not a statement by this register)

--[THIS GAME IS IN BETA A LOT MORE FEATURES WILL BE ADDED NOTHING HERE IS FINAL]-- Venture into the backrooms is a multiplayer exploration game where you can explore the levels of the backrooms. This game aims to be the most realistic interpretation of the backrooms ever! There aren't many levels at the moment, but that will change! --[Credits]-- TooneySailor: Lighting Old_Guard: Layout help --[Current levels]-- Level 0 -Level 0.2 Level 1 Level 14 Level 19 Level 20 Level 27 Level 71 Level 834 Level -2

Last updated by the developer 29 Jul 2026, 20:01 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
353,862
lifetime visits
75%
liked (74 👍 / 25 👎)
267
favourites (0.8 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To The Backrooms · welcome296,946 · 100.0% win
Habitable Zone · other22,700 · 100.0% win
Remodelled Mess · other9,210 · 0.00% win
The Documentation · other2,498 · 0.00% win
Attic Floorboards · other1,381 · 0.00% win
The Warehouse · other1,342 · 0.00% win
Void Basement · progression348 · 0.00% win
Spiralling spiralling spiralling spiralling · other123 · 0.00% win
Overflow · other115 · 0.00% win
Bunker Springs · other108 · 0.00% win
Paradise · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.514 August 2026 — 74 % liked25 August 2026 — 75 % liked14 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0375+1
14 Aug 2026, 23:4974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.