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[CITY REVAMP!] Star Wars: Coruscant

[CITY REVAMP!] Star Wars: Coruscant

A Roblox experience owned by The Galactic Republic .,.

RoleplayENStar WarsRoleplayMorphs

Description (written by the developer; not a statement by this register)

⚪ Become a Clone trooper today: https://www.roblox.com/groups/33019084/The-Galactic-Republic#!/about Join to The Confederacy of Independent Systems: https://www.roblox.com/communities/34340934/Confederacy-of-Independent-Systems#!/about - You get 1 point every 20 minutes you play as Republic! - Entire Republic morphs updated. - Force Choke force power added. Join our social media to join any division. We're doing constantly updates. Please give like to the game. Help us to grow.

Last updated by the developer 3 Aug 2026, 20:23 UTC.

0
playing (measured 11 Aug 2026, 16:05 UTC)
26,627
lifetime visits
78%
liked (87 👍 / 25 👎)
42
favourites (1.6 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choke Force Power
699 R$
[Z6] Minigun
653 R$
B2 Droid
499 R$
Jetpack
489 R$
DC17MS
400 R$
DP-23
399 R$
Dual Lightsaber
299 R$
Mandalorian
289 R$
Clearance 4
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to coruscant!! · welcome1,223 · 0.00% win
Earler player · welcome37 · 0.00% win
Free Vehicle · other36 · 0.00% win
2024 Christmas · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.