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SiSi [OPEN SOURCE]

SiSi [OPEN SOURCE]

A Roblox experience owned by The Fartering Few.

HorrorENopen sourcecode explorationhorror

SiSi [OPEN SOURCE] is a horror experience created on April 22, 2024. The game has recorded 552,641 lifetime visits and 17,275 favorites. It maintains a 96% like percentage. Currently, zero users are playing. The description notes the game is uncopied and encourages sharing.

Description (written by the developer; not a statement by this register)

The game has been uncopylocked, enjoy filtering through old and bad code. Support the game? Share the game around, that would help a lot more than money would. [SINGLEPLAYER SCORE-ATTACK HORROR]

Last updated by the developer 2 Feb 2026, 22:09 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
552,641
lifetime visits
96%
liked (9,269 👍 / 376 👎)
17,275
favourites (31.3 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLDEN PRIEST
715 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sky high procrastinator · other31,163 · 28.6% win
DUDE PLEASE · other17,632 · 0.00% win
It was just a ????...??? · secret15,643 · 0.00% win
????? NEVER ???? · secret6,312 · 0.00% win
?--- · other6,254 · 0.00% win
Kept it ????? · other4,635 · 0.00% win
EPANALAMVANOPHILE · other4,281 · 0.00% win
Paradise Collapse · progression4,000 · 0.00% win
Golden ??? · secret2,116 · 0.00% win
Ó+++ · other1,405 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:1996no change
24 Aug 2026, 20:2196no change
14 Aug 2026, 20:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.