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Bellu Piece

Bellu Piece

A Roblox experience owned by Andew Studios.

RacingENDevil FruitsBlox FruitsRPG

Bellu Piece is a racing experience created on April 22, 2024. The game has accumulated 1,243,887 lifetime visits and 147,309 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The description mentions random Devil Fruit spawns and weekly updates.

Description (written by the developer; not a statement by this register)

👍2000 LIKES ➔ NEW CODE Community: nkNf5dTsxX 🍒 Devil Fruits spawn randomly on the map every 5 to 10 minutes. ⚠️ Join our community for code and sneak peeks! 🔨 Weekly updates! 👥 Group https://www.roblox.com/groups/33779157/AndewStudio Tag Blox Fruits Fruit Seas Sea Meme Piece One

Last updated by the developer 12 Jun 2026, 13:24 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
1,243,887
lifetime visits
82%
liked (4,485 👍 / 1,001 👎)
147,290
favourites (118.4 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Conqueror [OP]
299 R$
DarkBlade [OP]
299 R$
x4 EXP
199 R$
Striker
49 R$
Fruit Storage
49 R$
x3 Beli
49 R$
Fruit explorer
39 R$
??
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wellcome · welcome630,661 · 0.00% win
Max Level Milestone · progression2,044 · 0.00% win
TOP50 Bounty ranker · progression297 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4982no change
14 Aug 2026, 13:4882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.