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The Rooms Anomaly

The Rooms Anomaly

A Roblox experience owned by Scribbled Devs.

HorrorENhorrorroomsdoors

Description (written by the developer; not a statement by this register)

A work in progress Rooms fan remake made by a few friends with a passion for game development. The game is currently going through a massive revamp, and progress will not be ported over. Feel free to play the old version of the game in the mean time. The quality will increase massively soon. How far would one go to reach their desires? To walk and climb over the top, past your endless pain and suffering. Your legs shaking, you can't stop now, but do you even know where you're going? Currently only pc support, but I will try and implement mobile support soon. Inspired by DOORS, Rooms, Rooms & Doors and Rooms: Found Footage. This game is still in alpha phase and is a massive WIP! Feedback appreciated! definitely, most 101%, very much very shameful and disappointing.... tag section for finding the game: doors, rooms, anomaly, horror, dark, lore

Last updated by the developer 18 Aug 2025, 22:49 UTC.

0
playing (measured 22 Aug 2026, 10:22 UTC)
386
lifetime visits
100%
liked (7 👍 / 0 👎)
10
favourites (25.9 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

End · progression20 · 0.00% win
Fate · progression9 · 0.00% win
Noisy Alternative · other4 · 0.00% win
Demise · progression0 · 0.00% win
The Tranquility · welcome0 · 0.00% win
Virtuous · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.