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Obby But You’re In First Person

Obby But You’re In First Person

A Roblox experience owned by Obby Farmers.

ObbyENfirst-personparkourprize

Obby But You’re In First Person is an obby experience created on 2024-04-23. It has accumulated 4,007,104 lifetime visits and 5,190 favorites. The experience currently has 0 players online and maintains a 60% like percentage. The description highlights first-person gameplay mechanics including running, jumping, and sliding through the obstacle course.

Description (written by the developer; not a statement by this register)

👀 Run, jump, and slide through this obby, but in first person! 👀 🏆 Winning the Obby gives you a prize! 🏆 ⭐ Favorite and like if you enjoyed, it means a lot if you do! 👍

Last updated by the developer 30 Apr 2025, 04:47 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
4,007,104
lifetime visits
60%
liked (1,154 👍 / 763 👎)
5,188
favourites (1.3 per 1k visits)
23 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Magic Unicorn
799 R$
Immunity [Can't Die]
99 R$
Green Balloon
99 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,908,310 · 0.00% win
50% Done · progression1,292,842 · 0.00% win
Third Person · other1,117,108 · 0.00% win
Winner! · progression589,518 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked3 October 2026 — 60 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 03:3160no change
14 Aug 2026, 03:2060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.