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The Candymaker

The Candymaker

A Roblox experience owned by Kidney Failure Studios.

RoleplayENcrimesingle-playerstory-driven

Description (written by the developer; not a statement by this register)

A young nerd desperately wants to make bank and dives headfirst into the criminal world. How far will you go just to make some money? Version: 1.0 A single-player game made by Kidney Failure Studios.

Last updated by the developer 9 Aug 2026, 15:11 UTC.

0
playing (measured 4 Sept 2026, 18:03 UTC)
441
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (4.5 per 1k visits)
24 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Edition
350 R$
The Convertible
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Don't Trust Strangers! [The Deal Ending] · other1 · 0.00% win
Become a Billionaire · progression1 · 0.00% win
Suit Delivery Man · collection1 · 0.00% win
Find Slenderman · collection1 · 0.00% win
The Rich Man · progression1 · 0.00% win
Home Sweet Home · collection1 · 0.00% win
Figure Hoarder · collection1 · 0.00% win
Rogan's Secret · secret1 · 0.00% win
The Real Estate God · other1 · 0.00% win
The Dead Calls [The Nightmare Ending] · progression1 · 0.00% win
Professional Marksman · progression1 · 0.00% win
The Stalker · secret1 · 0.00% win
Mr. Worldwide · progression1 · 0.00% win
Certified Farmer Boy · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.