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Naughty Sword Fighters Simulator

Naughty Sword Fighters Simulator

A Roblox experience owned by MineGameCraft.

SimulatorENSimulatorPet CollectionCombat

Description (written by the developer; not a statement by this register)

Welcome to Naughty Sword Fighters Simulator! How to play: 🔥 Defeat Enemies to gain Coins and Diamonds 🔥 👊 Open Eggs with Coins to unlock Strong Pets 👊 ⚔️ Defeat Enemies to get better Weapons ⚔️ 👊 Combine weapons to get Legendary Sword 👊 😇 Ascend to become Stronger 😇 Collect all weapons and pets to defeat powerful enemies and become strong. Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Stars, Racing, Raiding , Anime , Action, Fight, Warrior, Weapon

Last updated by the developer 28 Nov 2024, 00:43 UTC.

0
playing (measured 17 Aug 2026, 16:00 UTC)
55,283
lifetime visits
67%
liked (35 👍 / 17 👎)
164
favourites (3.0 per 1k visits)
24 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
1,099 R$
Equip 7 pets
899 R$
Drop Experience x2
699 R$
Drop Coins x2
399 R$
Hatch 3 Eggs
399 R$
Drop Diamonds x2
399 R$
Magnet
399 R$
Pet Backpack +100
99 R$
Weapon Backpack +100
99 R$
Transfer
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,752 · 0.00% win
Desert · other36,650 · 0.00% win
Volcano · progression12,543 · 0.00% win
Ice Plateau · progression8,455 · 0.00% win
Prairie · progression3,501 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.517 August 2026 — 68 % liked6 September 2026 — 67 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 16:0067-1
17 Aug 2026, 16:0068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.