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[FZ] Seireitei

[FZ] Seireitei

A Roblox experience owned by Soul Society ᅠ.

Fighting & PvPENBleachPvPFair Zone

Description (written by the developer; not a statement by this register)

SEIREITEI : FAIRZONE 𝐏𝐑𝐄𝐅𝐋𝐎𝐎𝐃 Prefloodable from 4-9pm EST! You need 6 present for us to accept. 𝐈𝐍𝐅𝐎 • 1:1 Ratio | 5v5+ • Heal Swords • Dual Cap • Blitz Mode Available 𝐑𝐔𝐋𝐄𝐒 • No glitching of any kind • Toxicity will result in a mute • No mercenaries unless approved • No alts/shared accounts unless approved • No hats/packages that obstruct gameplay • Any form of admin abuse will get your admin taken away • Consistent 250+ ping or constantly spiking is an auto sub • No listed exploiters on Clanware unless approved. Anyone we think is suspicious can be removed without clips provided Enjoy the fairzone? Join us! .gg/SkcvsM3jZg

Last updated by the developer 27 Apr 2026, 03:22 UTC.

0
playing (measured 13 Aug 2026, 22:38 UTC)
12,546
lifetime visits
65%
liked (17 👍 / 9 👎)
10
favourites (0.8 per 1k visits)
24 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Sword
300 R$
Custom Chat Tag
150 R$
Custom Leaderboard Name Color
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

His Sword · collection203 · 0.00% win
His Mask · collection197 · 0.00% win
Manga Pile · collection43 · 0.00% win
Bleach · other36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.