Push a Friend! [2 Player Obby]
A Roblox experience owned by VMW Studios.
ObbyENmultiplayerwheelbarrowparkour
Push a Friend! [2 Player Obby] is an obby experience created on 2024-04-24. It has accumulated 6,613,205 lifetime visits and 261,080 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game features obstacle course gameplay with wheelbarrow mechanics.
Description (written by the developer; not a statement by this register)
👋 Welcome to Push a Friend! 📌Push you're friend in a wheel barrow in a multi-course obby! ☠ You're friend in the wheel barrow must jump to avoid death! 🤑 Purchase Barrows and exclusives in the shop! 🏆Climb up the leaderboards to show you're a professional wheelbarrow pusher! 💡Inspired by Cartphus (Pull a friend) ⚠️To appeal bans, read this: https://devforum.roblox.com/t/adudu21s-rbxrulebreakers-list/3506160, exploiting or such will put you on the list. Tags: obby, platformer, obstacle course, parkour, hard, impossible, water, difficult, friend, team, teamwork, pull, solo, pull a friend, two player, stud, retro, world, progress, 2 player obby, easy, fun, obby, parkour, adudu21, mega, fun, long, parkour, push, carry a friend, checkpoint If you're a content creator, feel free to make content on this game (would be appreciated), sadly this game doesn't have as many players as other games 🥲
Last updated by the developer 9 Aug 2026, 02:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:19 | 85 | no change |
| 13 Aug 2026, 23:18 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.