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Push a Friend! [2 Player Obby]

Push a Friend! [2 Player Obby]

A Roblox experience owned by VMW Studios.

ObbyENmultiplayerwheelbarrowparkour

Push a Friend! [2 Player Obby] is an obby experience created on 2024-04-24. It has accumulated 6,613,205 lifetime visits and 261,080 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game features obstacle course gameplay with wheelbarrow mechanics.

Description (written by the developer; not a statement by this register)

👋 Welcome to Push a Friend! 📌Push you're friend in a wheel barrow in a multi-course obby! ☠ You're friend in the wheel barrow must jump to avoid death! 🤑 Purchase Barrows and exclusives in the shop! 🏆Climb up the leaderboards to show you're a professional wheelbarrow pusher! 💡Inspired by Cartphus (Pull a friend) ⚠️To appeal bans, read this: https://devforum.roblox.com/t/adudu21s-rbxrulebreakers-list/3506160, exploiting or such will put you on the list. Tags: obby, platformer, obstacle course, parkour, hard, impossible, water, difficult, friend, team, teamwork, pull, solo, pull a friend, two player, stud, retro, world, progress, 2 player obby, easy, fun, obby, parkour, adudu21, mega, fun, long, parkour, push, carry a friend, checkpoint If you're a content creator, feel free to make content on this game (would be appreciated), sadly this game doesn't have as many players as other games 🥲

Last updated by the developer 9 Aug 2026, 02:53 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
6,613,205
lifetime visits
85%
liked (5,774 👍 / 1,004 👎)
261,050
favourites (39.5 per 1k visits)
24 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Weapons
2,499 R$
Unlimited Revives
249 R$
Spike Barrow
179 R$
Gold Barrow
99 R$
Custom Barrow Color!
99 R$
2X Speed
79 R$
Rainbow Barrow
49 R$
Shiny Barrow
49 R$
Invisible Barrow!
29 R$
Glitch Barrow (SKIP)
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game · welcome4,448,769 · 0.00% win
Checkpoint 1 | World 1 · progression4,139,644 · 0.00% win
Checkpoint 2 | World 1 · progression515,312 · 0.00% win
Checkpoint 3 | World 1 · progression238,683 · 0.00% win
Checkpoint 4 | World 1 · progression102,163 · 0.00% win
Finish World 1! · progression63,296 · 0.00% win
Checkpoint 1 | World 2 · progression46,710 · 0.00% win
Join a developer · other13,500 · 0.00% win
Checkpoint 2 | World 2 · progression12,701 · 0.00% win
Checkpoint 3 | World 2 · progression5,817 · 0.00% win
Finish World 2! · progression4,969 · 0.00% win
Join the owner · other2,004 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1985no change
13 Aug 2026, 23:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.