Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slendytubbies 2D Reincarnated

Slendytubbies 2D Reincarnated

A Roblox experience owned by Dughoo’s Hub.

HorrorEN2D remakeSlendytubbies IPHorror

Slendytubbies 2D Reincarnated is a horror experience created on April 24, 2024. The game has accumulated 904,303 lifetime visits and 9,462 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The description identifies it as a 2D remake of the Slendytubbies series.

Description (written by the developer; not a statement by this register)

Slendytubbies 2D is a 2D remake of the Slendytubbies series. Play Slendytubbies in a new style! Game credits are in the main menu. Tags: Slendytubbies, Teletubbies, Sean, zeoworks, dughoo's hub

Last updated by the developer 16 Feb 2025, 01:35 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
904,303
lifetime visits
86%
liked (1,294 👍 / 202 👎)
9,473
favourites (10.5 per 1k visits)
24 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome244,964 · 61.1% win
Beginner · welcome143,883 · 51.9% win
Collect COMPLETE · collection45,722 · 27.5% win
VERSUS COMPLETE · progression23,567 · 3.1% win
Teletubby Land Complete · progression23,314 · 12.2% win
Collector · collection18,989 · 18.3% win
Brute · other9,691 · 0.00% win
Old School Complete · progression6,981 · 6.1% win
Cave COMPLETE · progression6,931 · 9.2% win
The Dream Complete · progression6,871 · 3.1% win
Reject Facility Complete · progression5,122 · 9.2% win
Mountains Complete · progression3,388 · 6.1% win
Training Maze Complete · progression3,257 · 0.00% win
Secret Lair Complete · secret3,090 · 6.1% win
Satellite Station Complete · progression2,926 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.514 August 2026 — 87 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:2386-1
14 Aug 2026, 16:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.