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[NEW!] Castle Tycoon

[NEW!] Castle Tycoon

A Roblox experience owned by Delray Studios.

TycoonENcastlecombatrebirth

Description (written by the developer; not a statement by this register)

⭐ Welcome to Castle Tycoon ⭐ Build a Castle and become a Royal Ruler 👑 Suit up to fight your Enemies ⚔️ Become stronger and Capture the Flag! 🎯 💰 JOIN THE GROUP & LIKE THE GAME FOR FREE +1,000 Starting Cash! https://www.roblox.com/groups/13620521 🧡 Join the group for special perks! 👑 Capturing the Flag gives +2,500 Cash! 👍 Like & Favorite the game if you enjoyed the Tycoon! 💎 Rebirth Tycoon to unlock special upcoming Droppers & Weapons in you're Tycoon! 🏷️ Tags: Tycoon, Castle, Kingdom, Fighting, Combat, Building, Battle, King, Princess, Knight

Last updated by the developer 4 Jul 2024, 02:22 UTC.

0
playing (measured 12 Aug 2026, 11:49 UTC)
28,289
lifetime visits
80%
liked (36 👍 / 9 👎)
42
favourites (1.5 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
399 R$
Darkheart
399 R$
Magic Carpet
350 R$
Triple Cash
299 R$
Gold Carpet
250 R$
Advanced Starter Pack
250 R$
Rainbow Dropper
200 R$
Rainbow Upgrader
200 R$
Flying Cloud
199 R$
Double Cash
199 R$
Auto Collect
199 R$
Starter Pack
125 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Castle Tycoon! · welcome11,314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.