Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD💙] Preppy Outfit Ideas

[UPD💙] Preppy Outfit Ideas

A Roblox experience owned by oeia.

Fighting & PvPENFashionUGCCatalog Editor

Description (written by the developer; not a statement by this register)

welcome to Preppy Outfit Ideas! ♡ all purchases made in the game will be available in your Roblox inventory! ♡ make sure to leave a like and favorite to help us grow! join the group for updates! https://www.roblox.com/groups/34220170/oeia#!/about built by: sviied & onlyinthismoment scripted by: sviied, s15x & dundale ⁀➷。 。 。 ♡ not all clothes and UGC items are owned by us ♡ if your UGC or CLOTHING is used and want them removed please comment on the group wall for us to remove it from the game IMMEDIATELY! tags: Catalog, Catalog Editor, Outfits, Outfits Ideas, Hair Combos, Outfit Loader, Da hood Outfit Store, Hair Combo, Fits, Matching Fits, Matching Outfits, Hair style, Homestore Try on, Outfits, Matching Outfits, Matching, Hair, Outfit Shop Hair Combos, Avatars, Aesthetic, Da Hood, DH, Steal Outfits, Matching, Dh style, Outfit shop, Cute fits, Y2k

Last updated by the developer 1 Mar 2026, 06:34 UTC.

0
playing (measured 10 Aug 2026, 20:31 UTC)
373,404
lifetime visits
88%
liked (538 👍 / 76 👎)
33,868
favourites (90.7 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome201,356 · 100.0% win
Valentines Update! · other106,655 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked4 September 2026 — 88 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:3588no change
24 Aug 2026, 23:3588no change
14 Aug 2026, 23:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.