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[SKY CARROT] 🐰 Rabbit Simulator 2

[SKY CARROT] 🐰 Rabbit Simulator 2

A Roblox experience owned by Buckaboo Games.

SimulatorENanimal simulatoreaster eggsrebirth mechanic

[SKY CARROT] 🐰 Rabbit Simulator 2 is a simulator experience created on 2018-03-11. It has accumulated 19,452,726 lifetime visits and 161,187 favorites. The title holds an 80% like percentage. Currently, zero users are playing the game. The experience allows players to simulate bunny activities within a forest setting.

Description (written by the developer; not a statement by this register)

πŸ“œ QUEST: Unlock the secret Sky Carrot in the game! 🐦 Use the code "newcarrot" for 25 Carrot boost! πŸ‡ Become a cute little bunny in the friendly forest and hop like you have never hopped before! πŸ₯• Eat your carrots to grow big and strong! βœ‚οΈ Fight other players by slashing with your shining red claws of doom! πŸ₯š Destroy blocks around the map to discover and collect easter eggs! πŸ’― Rebirth to become even stronger! Game is compatible with PC, XBOX, Mobile and Tablet!

Last updated by the developer 20 Mar 2022, 01:03 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
19,452,726
lifetime visits
80%
liked (34,413 πŸ‘ / 8,495 πŸ‘Ž)
161,147
favourites (8.3 per 1k visits)
11 March 2018
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sky Carrot Β· collection28,269 Β· 22.9% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 β€” 80 % liked23 August 2026 β€” 80 % liked2 September 2026 β€” 80 % liked12 September 2026 β€” 80 % liked22 September 2026 β€” 80 % liked2 October 2026 β€” 80 % liked12 October 2026 β€” 80 % liked22 October 2026 β€” 80 % liked1 November 2026 β€” 80 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:2280no change
22 Oct 2026, 17:1980no change
12 Oct 2026, 17:1880no change
2 Oct 2026, 17:1780no change
22 Sept 2026, 17:1580no change
12 Sept 2026, 17:0780no change
2 Sept 2026, 17:0580no change
23 Aug 2026, 16:5080no change
13 Aug 2026, 16:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.