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Sword fighting Arena

Sword fighting Arena

A Roblox experience owned by Official Giant Games.

Fighting & PvPENmultiplayerfantasyarena

Description (written by the developer; not a statement by this register)

Sword Figting Arena where you not always know how is your allies or enemies. Look for hidden weapons around the world, to make your arsenal better. This game can be played as a single player and as a multi player game. There is multi worlds🌎 with difference theme. You can teleporter by using the teleport menu. - Worlds 🌎 - Forrest World (Starter Place) - Water World - Ice World - Lava World - Space World - Darkness (Coming soon) More updates comes soon! - More weapons🗡️ - Able to chose teams - More Worlds🌎 - More themes - Farvorit and like the game👍 (UGC🍀)coming soon in update 12 (Pet’s🐶) (Codes🔐) coming in update 12 - Join Our group and come with ideas to - the game and the developers Made by Official Giant Games

Last updated by the developer 30 Dec 2025, 10:51 UTC.

0
playing (measured 14 Aug 2026, 03:47 UTC)
339
lifetime visits
100%
liked (2 👍 / 0 👎)
6
favourites (17.7 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
2X Damege
50 R$
Extra live’s
35 R$
The ultimative Sword
20 R$
Extra Luck

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 3 · progression0 · 0.00% win
Kil 10 People · other0 · 0.00% win
Sword · collection0 · 0.00% win
World 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.