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Punch Wars

Punch Wars

A Roblox experience owned by Group is da mazing.

MinigamesENslap battlesphysics combatsocial chaos

Description (written by the developer; not a statement by this register)

This is in fact a game where you brutally abuse random people by punching them into the endless abyss. In terms of rules idk just don't exploit, don't punch farm and don't beg for admin or punches or anything. This is (obviously) inspired by Slap Battles, after playing this go play that immediately - it's peak.

Last updated by the developer 24 May 2026, 15:35 UTC.

0
playing (measured 16 Aug 2026, 21:36 UTC)
1,480
lifetime visits
81%
liked (13 👍 / 3 👎)
9
favourites (6.1 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x punches
199 R$
NETHERITE
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hi chat... Bye chat · progression30 · 0.00% win
Freezeburger · other25 · 0.00% win
Enhanced Capabilities · secret21 · 0.00% win
This game is great! · other20 · 0.00% win
Quick! I'm you from the future! · other19 · 0.00% win
Hold up · other13 · 0.00% win
Free Hit · other13 · 0.00% win
Mild Crashout · other13 · 0.00% win
Ain't no room for the two of us · other12 · 0.00% win
The momentum carries trust · other11 · 0.00% win
AHA, I- oh... · other10 · 0.00% win
GET DOWN! · other9 · 0.00% win
I can teleport too · other9 · 0.00% win
The power of technology · other9 · 0.00% win
And... there he goes · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.