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BET∅N C∅NCRETE

BET∅N C∅NCRETE

A Roblox experience owned by C∅NCR̸ETE S̸TRU̸CTURE.

AdventureFRparkourbrutalalpha

Description (written by the developer; not a statement by this register)

[FR] Ce jeu est actuellement en phase de test alpha ouvert et est soumis à des tests publics. Attendez-vous à des fonctionnalités manquantes, des bugs et des zones incomplètes. Cette expérience comprend des effets de lumière clignotante ; la prudence est de mise. Si vous êtes un créateur de contenu, nous vous demandons de ne pas enregistrer, diffuser en direct ou publier des vidéos de cette expérience en ligne. Un jeu brutal axé sur le parkour, se déroulant dans un lieu inconnu. ============================================== [EN] This game is currently in open alpha phase of public testing. Expect missing features, glitches, and unfinished areas. This experience includes flashing lights; caution is advised. If you are a content creator, we ask you not to record, broadcast live or publish videos of this experience online. A brutal parkour-oriented game taking place in an unknown location. ==============================================

Last updated by the developer 27 Aug 2026, 20:04 UTC.

0
playing (measured 28 Aug 2026, 16:36 UTC)
21,280
lifetime visits
98%
liked (495 👍 / 10 👎)
882
favourites (41.4 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

€
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Espace-temps Discarded · other1,020 · 0.00% win
Lourd Industry · other463 · 0.00% win
Ouch · other349 · 0.00% win
Ciel Camera · secret269 · 0.00% win
Chaleur Heat · other197 · 0.00% win
Ordures Disposal · other162 · 0.00% win
Goliath · progression41 · 0.00% win
Immortal Voile · other4 · 0.00% win
Inferno l'enfer · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9828 August 2026 — 98 % liked7 September 2026 — 98 % liked17 September 2026 — 98 % liked27 September 2026 — 98 % liked7 October 2026 — 98 % liked28 August 20267 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 16:3898no change
27 Sept 2026, 16:3898no change
17 Sept 2026, 16:3898no change
7 Sept 2026, 16:3798no change
28 Aug 2026, 16:3798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.