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i hope you stay, all of you

i hope you stay, all of you

A Roblox experience owned by Exlivi Preservation Project.

Last updated by the developer 15 Jan 2026, 10:13 UTC.

0
playing (measured 11 Aug 2026, 11:46 UTC)
2,290
lifetime visits
98%
liked (82 👍 / 2 👎)
160
favourites (69.9 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

completion // · progression22 · 0.00% win
win // · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked7 September 2026 — 98 % liked8 October 2026 — 98 % liked18 August 20268 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 00:5298no change
7 Sept 2026, 18:3298no change
18 Aug 2026, 17:3898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.