Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Four Elements (Combat Demo!)

The Four Elements (Combat Demo!)

A Roblox experience owned by [MOTFE] Masters of the four Elements.

Fighting & PvPENelemental combatdemogroup ranks

The Four Elements (Combat Demo!) is a fighting-pvp experience created on 2024-04-25. It records 2,456,017 lifetime visits and 8,770 favorites. Currently, four users are playing. The experience maintains an 81% like percentage. It serves as a demo for a future release involving four elemental stances.

Description (written by the developer; not a statement by this register)

This is a demo for a game that will release in the future. Use the four elements to take a stance on the battlefield! Main Group for prizes https://www.roblox.com/groups/13784995/MOTFE-Masters-of-the-four-Elements Join these groups to get ranks that show in game! Fire: https://www.roblox.com/groups/17240691/MOTFE-Fire Air: https://www.roblox.com/groups/17240677/MOTFE-Air Water: https://www.roblox.com/groups/17240710/MOTFE-Water Earth: https://www.roblox.com/groups/17240684/MOTFE-Earth Lotus Order: https://www.roblox.com/groups/17240729/MOTFE-Lotus-Order

Last updated by the developer 18 Jan 2025, 12:57 UTC.

4
playing (measured 10 Aug 2026, 19:05 UTC)
2,456,017
lifetime visits
81%
liked (1,498 👍 / 342 👎)
8,774
favourites (3.6 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spiritual Projection
349 R$
Water Spout
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

818281.514 August 2026 — 81 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:4981no change
13 Oct 2026, 07:4881no change
3 Oct 2026, 07:4781no change
23 Sept 2026, 07:4681-1
13 Sept 2026, 07:4582no change
3 Sept 2026, 07:3882no change
24 Aug 2026, 07:3782+1
14 Aug 2026, 07:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.