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Project Realms [TEST]

Project Realms [TEST]

A Roblox experience owned by BCK Production.

Fighting & PvPENbattlegroundscombatunder-development

Description (written by the developer; not a statement by this register)

Testing out now!!! Bugs are being fixed this game is still under development but we decided to bring it out early for u guys to play and enjoy! A Roblox Battlegrounds Experience.... 🎮 This experience works on all devices (CONSOLE, PC, MOBILE). ❤️ Show your support by liking and favouriting the experience to receive updates. 💪 Game made by The one and Only Owner of BCK Productions! Computer Key binds, Q - Dash, F - Block, X - Vanish, C - Charge, E - KI Blast Double Tap [W] - Run, Left Mouse Click - Attack, Enjoy all new combos and abilities and feel free to create your own to defeat your enemies. Hope u all enjoy the game feel free to join the Roblox group for more updates! If u experience any bugs please let me know in the group wall thank you.

Last updated by the developer 22 Nov 2025, 21:44 UTC.

0
playing (measured 13 Aug 2026, 00:45 UTC)
833
lifetime visits
85%
liked (22 👍 / 4 👎)
18
favourites (21.6 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
299 R$
Fusion
200 R$
Potara Earrings
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played BETA · welcome300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.