F̶I̶R̶E̵ ̵I̵N̸ ̶T̶H̷E̵ ̸H̴O̵L̵E̸ ̵G̵A̸M̸E̵
A Roblox experience owned by FIRE-IN-THE-HOLE.
Last updated by the developer 10 Mar 2026, 17:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 17 Oct 2026, 02:18 | 72 | -2 |
| 17 Aug 2026, 22:45 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.