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Slap Battles but really bad

Slap Battles but really bad

A Roblox experience owned by Jacob's Game Studios.

MinigamesENparodyslap mechanicchaos

Description (written by the developer; not a statement by this register)

Welcome to… Slap battles but really bad... The most chaotic game ever but very bad! Any from of exploiting will result in the Ban UI coming to your house at 3 AM DON'T RISK IT 😡😡😡😡 Credits: @jacob_irish009 - Core scripting + Thumbnails @Hehgdrfee_v2 - Game icon @Tencell - Owner of the original game Music Credits: DM Dokuro, Toby Fox, Mick Gordon, Desolo Zantas and Domyeah (They all made great songs used in this game)

Last updated by the developer 8 Jun 2026, 20:10 UTC.

0
playing (measured 12 Aug 2026, 13:45 UTC)
15,598
lifetime visits
88%
liked (45 👍 / 6 👎)
29
favourites (1.9 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$
OVERKILL
5 R$
X5 Slaps
5 R$
X2 Slaps
5 R$
Ultra Instinct
4 R$
Radio
3 R$
Custom Death Audio
3 R$
Spectator
3 R$
nothing
2 R$
X2 Slaps
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Infected · progression315 · 0.00% win
[REDACTED] · other189 · 0.00% win
brazil · other171 · 0.00% win
The One · progression170 · 0.00% win
Ascend · progression149 · 0.00% win
1 0 0 · progression140 · 0.00% win
250 · other110 · 0.00% win
500 · other44 · 0.00% win
RNGod · other17 · 0.00% win
DEEP SLUMBER · other12 · 0.00% win
WHY · other12 · 0.00% win
bob · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.