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sillyevator alpha v0.999

sillyevator alpha v0.999

A Roblox experience owned by xdan's slop.

SimulatorENelevator simulatorunfinishedindie

Description (written by the developer; not a statement by this register)

the current version of the game is really buggy and unfinished sometime soon this game will get a rewrite and more content and a general improvement we're just too lazy to finish it 💔 my own take on the elevator simulator game genre made by 2 people currently 16 floors inspired by: normal elevator, regretevator, elevator universe, animoun's wacky elevator game

Last updated by the developer 13 Jul 2026, 19:03 UTC.

0
playing (measured 14 Aug 2026, 10:15 UTC)
3,294
lifetime visits
88%
liked (61 👍 / 8 👎)
35
favourites (10.6 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

play game · welcome873 · 0.00% win
cross the roads · progression183 · 0.00% win
roblox's best obbyist! · progression114 · 0.00% win
meet the owner · other102 · 0.00% win
meet THE scripter · other80 · 0.00% win
echoes of the pyramid · progression58 · 0.00% win
didnt get ran over by the speeding car of doom · progression53 · 0.00% win
wallwrap demon · progression48 · 0.00% win
lied to by a checkpoint · progression29 · 0.00% win
the offering · secret28 · 0.00% win
slid your way to victory · progression24 · 0.00% win
play the game (after alpha) · welcome0 · 0.00% win
games · other0 · 0.00% win
survive · other0 · 0.00% win
Run! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.