[πx2 LUCK!π] Clicking Universe!
A Roblox experience owned by Boat Entertainment.
Clicker & idleENclickerpet collectionegg hatching
[πx2 LUCK!π] Clicking Universe! is a clicker-idle Roblox experience created on 2024-04-26. The game has accumulated 4,459,786 lifetime visits and 25,826 favorites. It maintains a 96% like percentage. Currently, zero users are playing. The description highlights features such as collecting clicks, hatching pets, and exploring islands.
Description (written by the developer; not a statement by this register)
NEXT CODE AT 10k LIKE!ππ» Use code "PART 2" For EPIC REWARDS! π₯ β°UPDATES EVERY 2-3 DAYS! - Make sure to like and favorite the game! π° Collect clicks to buy eggs! π₯ Hatch legendary and secret pets! πΊοΈ Unlock and explore new islands, find hidden eggs & secrets! π Collect and trade pets with other players to become the best! β¨ Upgrade pets to get better ones! - π₯ 2 New Eggs! - β« Christmas Upgrades! - π₯ Inferno Craft Tier! - π· Santa Quest! - π§ New Snack! - π Competitive Presents Leaderboard! - π x2 Presents Gamepass! - ποΈ 2 New Titles! - π« New Season Pass! - βοΈ New Season Egg! - π Part 3 Next Friday! - π» New Code! "Part2" - π Bug Fixes! Tags: Clicker, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Tapping, Hatching, PSX , clicker, click, clicker simulator, tapper, bss, bgs, Ms2, tap, egg, Russo, Creptiez, Kanshy, JeffBlox Some sounds are from Zapsplat! Made by VerticDev!π
Last updated by the developer 22 May 2026, 03:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.